Final Fantasy X 2
Yuna-“After defeating Sin, Yuna returned to her home on Besaid. The days passed without incident, but still she sensed something missing in her quiet existence. A movie sphere that Rikku shows her gives her a reason to journey once more.”
“For now, life as a sphere hunter affords Yuna the chance to live on the wild side. Old habits die hard, though. Yuna still can’t walk away from people in need.”
Rikku-“In the two years since she helped Yuna defeat Sin,Rikku has travelled with other Al Bhed around Spira, teaching people all there is to know about machina. During the so-called “search for truth” that overtook Spira after Sin’s defeat, a group of Al Bhed joined the ranks of sphere hunters. With their airship, the Celsius, as a base, Rikku and Brother founded the Gullwings. Rikku invited Yuna to join the Gullwings, and they have been travelling together ever since. As always, Rikku’s endless supply of energy keeps the team on their toes.”
Paine-“Paine is armed with a one-handed sword and a lukewram attitude. It seems she joined the Gullwings because of something that happend in her past. However, none of the Gullwings know excactly what that might be. The often ridiculous antics of the Gullwings tend to prompt sarcastic remarks from Paine, but the others don’t seem to worry about it much.”
Final Fantasy X-2 is divided up in 5 chapters, and is largely mission based as opposed to the linear structure of Final Fantasy X. Missions are typically accessed aboard the Celsius, the Gullwing’s airship, and are accompanied by a star rating to indicate their respective difficulty.
Battles in Final Fantasy X-2 are turn-based and commands can be issued upon a character filling her Active Time Battle(ATB) gauge. The speed with which the ATB gauge fills depends on a character’s agility and the battle speed selected by the player.
The battle system also features two settings: Active and Wait modes. Active mode means the player must makes all commands in real time and enemies will attack if no command is made. Wait mode allows players more breathing space by allowing time to choose targets and select items as the battle pauses when these choices are being made.
As with Final Fantasy battle systems of the past, there are various elemental attacks and status ailments to contend with. Chain attacks can also be used to multiply damage against enemies.
Perhaps the most significant addition to Final Fantasy X-2 is the inclusion of “Dresspheres”, which each of the main characters may equip in order to change their class. Each dressphere alters it’s wearer’s attributes and abilities and allows for a large variety of party configurations. Dresspheres can also be changed during battle as to what the situation dictates. Aside from each of the main character’s default dressphere, they must be acquired during the game.
Dresspheres must also be assigned to a Garment Grid upon acquisition in order for them to be used. Each Garment Grid has a particular shape and links the dresspheres assigned to it in a unique way. When changing dressphere, which does not stop the battle until the new sphere is chosen, the player can only change to a dressphere which is linked on the Garment Grid to that which is currently equipped.
In addition to the 14 standard dresspheres, Yuna, Rikku and Paine all have their own special dressphere. These can only be activated if every dressphere on their currently equipped Garment Grid has been used in the battle. The table below shows how each dressphere breaks down in terms of it’s effect on the attributes of the wearer.
Side Missions & Mini-GamesIn addition to these attribute changes, the dresspheres have their own set of abilities and skills which can be unlocked via Ability Points (AP). Yuna’s special dressphere is Floral Fallal, Rikku’s is Machima Maw and Paine’s Full Throttle. Each of these special dresspheres is made up of 3 sections which each have their own unique attacks and abilities.
Together with a selection of side missions, including a 101 floor dungeon with the game’s toughest monsters, Final Fantasy X-2 features a number of mini games to break up the main game and allow players to gain extra items. A slightly altered Blitzball returns from FFX, and players have the opportunity to raise Chocobos, do some desert excavation and even give a massage to one of the game’s early bosses.
International + Last Mission
This re-release of FFX-2 in Japan contains a lot of changes. Most important are two new sphere grids for Jobs as well as more monsters and harder missions.
The soundtrack to Final Fantasy X-2 was composed by Noriko Matsueda and Takahito Eguchi and published by avex trax in Japan on March 23rd, 2003. Two J-Pop songs were written for the game “1000 no Kotaba” and “Real Emotion”, both composed by Kazuhiro Hara and performed by famous J-Pop singer Koda Kumi. The English versions of these tracks were performed by Jade Villalon.
FINAL FANTASY X-2 Original Soundtrack
Total length: 132:39
- Eternity ~Memory of Lightwaves~
- Real Emotion (FFX-2 Mix)
- YuRiPa Battle No.1
- Yuna’s Theme
- YuRiPa Battle No.2
- Mission Complete
- Sphere Hunter Gullwings Group
- Mission Start
- Gagazet Mountain
- YuRiPa Battle No.3
- Game Over
- Anything is Impossible with Leblanc!
- I’ll Give You Something Hot
- Shuyin’s Theme
- Mi’ihen Highway
- Mushroom Rock Road
- Young Alliance
- Machine Faction
- Thunder Plains
- Macalania Forest
- Bikanel Desert
- New Yevon Party
- Calm Lands
- Zanarkand Ruins
- Sphere Hunter
- Gullwings Group March
- Great Existence
- Good Night
- Infiltration! Leblanc’s Hideout
- Rikku’s Theme
- Paine’s Theme
- Bevelle’s Secret
- Under Bevelle
- Yuna’s Ballad
- Help Store Gullwings Group
- It’s Our Turn Now
- Summoned Beast
- Abyss of the Farplane
- Eternity ~Band Member Performance~
- 1000 no Kotoba (FFX-2 Mix)
- Nightmare of a Cave
|Game Name||Final Fantasy X-2|
|Original US Release||Nov. 18, 2003|
Final Fantasy 10-2
Final Fantasy X-2 International + Last Mission
Final Fantasy X-2 International+Last Mission
Final Fantasy 10-2 International + Last Mission
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